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Beyond Earth - Warp Drive - Jim Meuer

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Beyond Earth - Warp Drive

Beyond Earth: Warp Drive
Beyond Earth: Warp Drive — First Light
Humanity’s first voyage to another sun begins with you.
The attraction combines real exoplanet science, a fictional but internally consistent warp scale, an optimistic exploration mission, and a family-thrill malfunction that forces the guests to help save the maiden voyage.
Is there a real warp-speed chart?
No. “Warp factors” are science-fiction terminology. The Alcubierre metric is a genuine theoretical solution in general relativity in which spacetime expands behind a vessel and contracts ahead of it, but it is not a working propulsion system and does not define levels such as Warp 1 or Warp 6. It also requires exotic negative-energy conditions that we do not know how to produce. arxiv.org
Proxima Centauri is approximately 4.24 light-years away. At light speed, the trip would therefore take about 4.24 years. NASA Science
To cover that distance in attraction time:
Travel time to Proxima Effective velocity
22 minutes 100,000 × light speed
9 minutes 250,000 × light speed
5 minutes 446,000 × light speed
3 minutes 743,000 × light speed
2 minutes 1,115,000 × light speed
90 seconds 1,487,000 × light speed


For the attraction, I would invent the Horizon Warp Scale:
Warp level Effective velocity Proxima travel time
Horizon 3 1,000c 37 hours
Horizon 4 10,000c 3 hours, 43 minutes
Horizon 5 100,000c 22 minutes
Horizon 6 1,000,000c 2 minutes, 14 seconds
Horizon 7 10,000,000c 13 seconds


That makes Horizon 6 the ship’s intended maiden-voyage speed. Horizon 7 is an untested emergency level that becomes important during the climax.
The attraction can explain that these figures represent the ship’s effective velocity relative to Earth. The vessel is not locally accelerating through space at a million times light speed; it is shortening the distance by manipulating spacetime.
The attraction premise
Guests arrive at the Beyond Earth Interstellar Spaceport, where humanity is preparing its first crewed flight to another star.
They are not passive tourists. They have been invited to serve as the civilian science team aboard Horizon One, the first ship equipped with a functioning warp drive.
Its mission:
1. Travel to Proxima Centauri.
2. Survey Proxima Centauri b.
3. Test whether the warp drive can be restarted safely away from Earth.
4. Return with the first close-range data from an extrasolar planet.
Proxima b is an excellent destination because it is real, nearby and scientifically uncertain. It is roughly Earth-sized, orbits its red-dwarf star every 11.2 days and lies within the star’s theoretical habitable zone. But astronomers do not know whether it retains an atmosphere, and Proxima Centauri produces powerful flares that could make the planet hostile to life. science.nasa.gov
That uncertainty gives the attraction a genuine scientific mystery.
Ride story
Scene 1: The Orbital Ascent
The queue begins inside an Earth-based departure terminal. Windows show launch vehicles, satellites and the orbital spaceport passing overhead.
Guests enter a large “orbital lift.” The floor vibrates, clouds fall beneath them and the blue curve of Earth slowly appears. This can be accomplished through wraparound screens, sound, air movement and a gently rising cabin.
The doors open aboard Horizon Station, a gleaming spaceport in low Earth orbit.
Beyond its observation windows floats Horizon One, surrounded by service robots and illuminated docking arms.
Scene 2: Mission briefing
Mission Commander Dr. Asha Vega welcomes the expedition:
“For all of human history, the stars have been destinations for our imagination. Today, for the first time, one becomes a destination for us.”

The ship’s onboard intelligence, LUMEN, explains the mission and introduces the Horizon Drive.
A demonstration folds a star map like a sheet of fabric. Earth and Proxima Centauri appear far apart; the drive reshapes the space between them until the two points nearly touch.
Guests then board the main ride theater—the passenger and science deck of Horizon One. The seating platform sits inside a giant projection dome capable of tilting, rotating, rising and falling.
Scene 3: Leaving Earth
The ship detaches from Horizon Station.
Earth fills the dome as Horizon One rotates away from the planet. The Moon passes below. Thrusters fire, and the platform tips back as the spacecraft accelerates beyond the lunar orbit.
Six illuminated field rings appear around the ship.
LUMEN counts upward:
“Horizon field stable. Effective velocity: one million times light speed. Destination: Proxima Centauri. Travel time: two minutes, fourteen seconds.”

The stars stretch—not into ordinary lines, but into vast concentric waves as space itself bends around the ship. The theater rotates gently inside a luminous warp bubble while galaxies appear distorted along its edge.
Scene 4: Proxima Centauri b
The bubble collapses and the ship emerges beneath a violent red sun.
Proxima b fills the screen: a dark, rugged world divided between a permanently illuminated hemisphere and a frozen nightside. Along the boundary is a narrow twilight region of clouds, glaciers and possible liquid water.
The science team begins its survey:
- Planetary mass: approximately Earth-like
- Atmosphere: uncertain
- Surface water: possible
- Radiation environment: hazardous
- Biological activity: undetermined
The ship descends toward the twilight zone. Guests see immense auroras, reddish clouds and what may be water reflecting beneath the haze.
For a moment, the world appears promising.
Then Proxima Centauri erupts.
Scene 5: The flare
A colossal stellar flare races outward from the star.
Horizon One turns away, but the wave strikes before the warp field can form. The theater shudders. Displays flicker. One of the six field rings fails, leaving the warp bubble dangerously asymmetrical.
The planned return to Earth is aborted.
LUMEN attempts an emergency jump—but the damaged drive cannot hold a stable destination.
The ship vanishes.
Scene 6: Lost among the stars
Horizon One emerges in the TRAPPIST-1 system, approximately 40 light-years from Earth.
Seven rocky planets appear around a dim red star, several of them filling the sky like enormous moons. In reality, TRAPPIST-1 contains seven roughly Earth-sized rocky worlds, with three orbiting in its theoretical habitable zone. NASA Science
The ship barely avoids the upper atmosphere of one planet. The platform dives and banks as Horizon One passes over glaciers, dark oceans and enormous cloud formations.
The drive fires again without authorization.
Guests are thrown through a sequence of extraordinary systems:
- A young solar system where planets are still forming amid glowing debris
- A ringed ocean world covered by planet-wide storms
- A frozen rogue planet drifting without a sun, with a possible ocean beneath its ice
- An uncharted world whose atmosphere contains an intriguing chemical imbalance that could—but does not necessarily—indicate life
The malfunction has turned the maiden voyage into the greatest voyage of discovery in history, but the ship is rapidly losing power.
Scene 7: The guests save the mission
LUMEN determines that the broken field ring can be temporarily replaced by synchronizing the remaining rings through the passengers’ science consoles.
Each section of the theater controls one part of the field:
- Distance
- Direction
- Field symmetry
- Energy containment
- Gravitational reference
- Earth navigation lock
The guests follow pulsing light patterns on their consoles. Their combined actions gradually transform a chaotic, distorted starfield into a recognizable map.
Three pulsars lock into position. The Sun appears as a tiny point.
Earth has been found.
But the damaged ship cannot sustain a conventional Horizon 6 return. There is only one possibility:
“Horizon 7 has never been tested.”

Commander Vega makes the decision.
“Neither had Horizon One. Let’s finish what we started.”

Scene 8: Horizon 7
Every field ring ignites.
The ship drops toward the uncharted planet’s gravity well, using it to amplify the warp field. Mountains and clouds rush toward the audience before spacetime suddenly folds open.
The platform rotates and rises as the ship enters an enormous tunnel of warped stars. The unstable bubble begins collapsing from behind, forcing Horizon One to race ahead of it.
For a moment, the tunnel goes completely dark.
A blue point appears.
It rapidly expands into Earth.
Horizon One bursts from warp directly above the planet as the field collapses behind it in a silent flash.
Finale: First Light
Horizon Station welcomes the ship home.
The mission did not discover a second Earth or definitive extraterrestrial life. It discovered several worlds that might contain some of life’s necessary ingredients—and returned with enough data to transform science.
Commander Vega concludes:
“We crossed the dark looking for another living world. What we found was possibility—and a new understanding of how precious our own world may be.”

As guests exit, a continually updated exoplanet gallery shows real discoveries, current telescope data and candidate worlds that future missions might explore.
That final element is important: the attraction would not merely depict futuristic travel. It would connect the fantasy to real astronomy and allow the exhibit to evolve as new planets are discovered.
Website-ready description
Beyond Earth: Warp Drive
Humanity’s first voyage to another sun begins with you.
Guests ascend to an orbital spaceport and join the maiden voyage of Horizon One, the first spacecraft capable of bending spacetime. Its mission is to travel 4.24 light-years to Proxima Centauri b and determine whether our nearest potentially habitable exoplanet could support life.
A violent stellar flare damages the experimental drive, sending the ship careening through distant planetary systems—including the seven-world TRAPPIST-1 system, an ocean planet, a newborn solar system and an uncharted world that may contain signs of life. Stranded far from Earth, the passengers must work together to stabilize the warp field and attempt an untested Horizon 7 jump home.
The attraction combines a rotating motion theater, a surrounding projection dome, real exoplanet science and an evolving post-show connected to humanity’s continuing search for other worlds.



Beyond Earth: Warp Drive — First Light

Humanity’s first voyage to another sun begins with you.

For thousands of years, humanity has looked into the night sky and wondered whether there are other worlds like our own.

Now, in Tomorrowland, that question is no longer being asked only through telescopes.

For the first time, we are going there.

The premise

Guests arrive at the Beyond Earth Interstellar Spaceport on the morning of one of the most important events in human history.

In orbit above Earth waits Horizon One, the first spacecraft capable of generating a stable spacetime displacement field.

It does not fly through space faster than light.

Instead, the experimental Horizon Drive changes the geometry of space itself—compressing the distance ahead of the vessel and expanding it behind.

The technology is speculative.

The destination is real.

Proxima Centauri b.

A roughly Earth-sized planet orbiting the nearest star to our Sun, only 4.24 light-years away.

Astronomers know the planet exists.

They do not know what is actually there.

Today, humanity intends to find out.

And the guests are going with them.

ACT I — FIRST LIGHT

The civilian science expedition

Horizon One is technically a test flight, but it has another purpose.

Its designers realized that humanity's first voyage to another star should not belong only to pilots and engineers.

So part of the ship has been assigned to a civilian exploration team.

That is us.

Families, children, scientists-in-training and ordinary citizens are being invited aboard to help operate Horizon One's planetary observation systems.

Mission Commander Dr. Asha Vega welcomes us.

She stands before a huge window overlooking Earth.

“Every person who ever looked at the stars shared the same limitation: we could see them, but we could never reach them.

Today, that changes.”

Behind her, Horizon One waits in its docking cradle.

Six enormous luminous rings surround the ship.

These create the Horizon Field.

Our mission sounds almost simple:

Travel to Proxima Centauri.

Study Proxima Centauri b.

Return home.

For the first time in human history, a star will become a place.

ACT II — LEAVING HOME

We board Horizon One.

Earth hangs outside the windows.

The docking arms withdraw.

The station slowly falls away.

For several moments, nothing dramatic happens.

That is important.

We are allowed to feel the significance of leaving Earth.

The Moon appears in the distance.

The Sun glints across the spacecraft.

Then the six Horizon rings begin illuminating one at a time.

The ship's onboard intelligence, LUMEN, explains what is happening.

The vessel itself will never locally exceed the speed of light.

Instead, space around it will be reshaped.

A grid representing ordinary space appears around the ship.

Ahead of us, the grid begins compressing.

Behind us, it stretches.

Proxima Centauri appears impossibly distant.

And then the distance begins to collapse.

Commander Vega quietly says:

“Horizon One… take us beyond Earth.”

The drive engages.

Stars don't simply streak backward.

The entire universe seems to bend.

Constellations curve.

Light wraps around us.

The ship becomes surrounded by a vast shimmering sphere.

For two extraordinary minutes, humanity exists between stars.

Then the field collapses.

A red sun fills the sky.

For the first time, human beings are looking at another star from nearby.

No telescope.

No photograph.

We are there.

ACT III — ANOTHER WORLD

Below us is Proxima Centauri b.

It is beautiful.

But it is not Earth.

One side of the world faces its star in perpetual daylight.

The opposite hemisphere lies beneath endless night.

Between them stretches a vast twilight zone.

There are mountains.

Cloud formations.

Ice fields.

Perhaps water.

Auroras ripple across the atmosphere.

The guests activate the science stations.

Different sections of the cabin begin gathering data.

Atmospheric composition.

Temperature.

Radiation.

Cloud structure.

Magnetic fields.

Possible surface water.

Slowly, our instruments construct humanity's first detailed portrait of a world orbiting another sun.

Then something unexpected appears.

A region near the twilight boundary shows an unusual atmospheric chemical pattern.

It is intriguing.

But LUMEN immediately cautions us.

It is not proof of life.

It could have several geological explanations.

Commander Vega orders another scan.

For a few seconds, everyone waits.

This is the moment the entire mission has been built around.

Then the star erupts.

ACT IV — THE FLARE

Proxima Centauri explodes with light.

A massive stellar flare races toward the planet.

Warnings fill the ship.

The crew attempts to raise the Horizon Field.

Too late.

The flare strikes.

The ship shudders violently.

One of the six field rings goes dark.

The warp field begins forming unevenly.

LUMEN shuts the drive down.

Silence.

Earth is 4.24 light-years away.

For the first time in the attraction, the impossible technology that brought us here feels fragile.

Commander Vega asks the obvious question.

Can we return?

LUMEN calculates.

With five rings, a stable Earth-bound field cannot be guaranteed.

But the approaching radiation storm will soon make remaining near Proxima even more dangerous.

There is only one choice.

Attempt a short emergency displacement away from the star.

The damaged drive activates.

The field twists.

Space collapses.

And Horizon One disappears.

ACT V — THE UNEXPECTED UNIVERSE

The ship emerges somewhere it was never supposed to go.

Outside the windows are several enormous planets packed astonishingly close together.

LUMEN identifies the system.

TRAPPIST-1.

Forty light-years from Earth.

The damaged Horizon Drive has not simply transported the ship.

It has discovered something.

During the flare, the field interacted with the gravitational geometry around Proxima Centauri and followed a previously unknown pathway through spacetime.

For a moment, the scientist in Commander Vega overtakes the pilot.

“LUMEN… are you telling me we just crossed forty light-years?”

“Thirty-nine point six.”

“Accidentally?”

“That would be an accurate description.”

The ship passes spectacularly close to one of the TRAPPIST worlds.

Then the damaged ring surges again.

The drive fires.

The universe folds.

Now we emerge beside an enormous blue world wrapped in storms.

Again.

A newborn planetary system glows around us, filled with forming worlds and enormous rings of debris.

Again.

Darkness.

A rogue planet floats between the stars.

There should be nothing alive here.

And yet instruments detect heat beneath kilometers of ice.

A possible subsurface ocean.

Again.

The drive fires.

This time we emerge above a completely unknown planet.

Clouds fill the horizon.

Lightning flickers within an atmosphere no human telescope has ever detected.

The science instruments come alive.

Something in this atmosphere is out of chemical equilibrium.

It could be geological.

It could be photochemical.

Or—

possibly—

biological.

Nobody says we have discovered life.

We haven't.

But for the first time in history, human beings are staring at a world no one even knew existed.

The accident has become the greatest scientific expedition ever undertaken.

And then the power begins failing.

ACT VI — THE CHOICE

Horizon One cannot keep jumping.

The remaining field rings are drifting out of synchronization.

If another uncontrolled displacement occurs, the ship may never find its way home.

LUMEN identifies one possibility.

The passengers' science instruments were designed only to observe the warp field.

But collectively, they contain enough independent processors to help control it.

The civilian science team can become part of the navigation system.

For the first time, the guests are no longer studying the mission.

The mission needs them.

Each section of the ship assumes responsibility for part of the Horizon Field.

Distance.

Direction.

Field symmetry.

Energy containment.

Gravitational reference.

Navigation.

The stars outside become chaotic.

The guests begin synchronizing their systems.

One by one, the five surviving rings stabilize.

A virtual sixth ring appears—not physical hardware, but a temporary mathematical field generated collectively by the other five.

The starfield becomes recognizable.

Three pulsars appear.

LUMEN triangulates their position.

Another star appears.

Small.

Yellow.

The Sun.

Everyone reacts.

We know where home is.

But there is a problem.

A five-ring Horizon 6 field will collapse long before reaching Earth.

LUMEN presents another possibility.

Horizon 7.

A theoretical field configuration.

Never tested.

Never even attempted.

It could momentarily create a far stronger spacetime compression than Horizon One was designed to produce.

Commander Vega looks at Earth on the navigation display.

Then at the strange world beneath us.

Then at the passengers.

“Our first voyage to another star didn't go the way anyone planned.”

She smiles.

“Neither did most of humanity's greatest journeys.”

She gives the command.

“Let's go home.”

ACT VII — HORIZON 7

The unknown planet fills the view.

Horizon One descends toward it.

At first it seems as though something has gone terribly wrong.

Mountains grow larger.

Clouds race toward us.

The ship is deliberately diving toward the planet.

LUMEN explains that its gravity well will provide the final spacetime curvature needed to initiate Horizon 7.

The remaining field rings begin glowing.

One.

Two.

Three.

Four.

Five.

Then something extraordinary happens.

The missing sixth ring appears as pure light.

The guests have completed the field.

Space ahead of Horizon One caves inward.

The stars move toward us.

Not past us.

Toward us.

The entire universe seems to collapse into a single brilliant point.

Then—

darkness.

No stars.

No sound.

Nothing.

For one long second, Horizon One seems to exist nowhere.

Then a tiny blue point appears.

LUMEN whispers:

“Navigation lock acquired.”

The blue point grows.

Oceans appear.

Clouds.

Continents.

Earth.

The warp bubble tears open.

Horizon One bursts into normal space above the planet.

Behind the ship, the distorted universe snaps silently back into place.

And below us is home.

FINALE — FIRST LIGHT

Horizon Station comes into view.

Ships move toward us.

Lights flash across the station.

People are waiting.

Humanity's first interstellar expedition has returned.

But the most important discovery is not that we found another Earth.

We didn't.

We did not prove the existence of extraterrestrial life.

We found something more scientifically honest—and in some ways more extraordinary.

Worlds.

Many kinds of worlds.

Some violent.

Some beautiful.

Some completely unexpected.

And perhaps some containing conditions in which life might exist.

Commander Vega looks toward Earth.

“For thousands of years, we looked into the darkness and imagined what might be there.”

The view changes to Proxima b.

TRAPPIST-1.

The ocean world.

The rogue planet.

The unknown world.

Then Earth.

“Today we learned that the universe is stranger, richer and more beautiful than we imagined.”

Earth fills the view.

“And after seeing all those worlds…”

A pause.

“…home looks different too.”

The cabin slowly rotates toward sunrise.

The edge of Earth glows brilliant blue.

Sunlight pours across the planet.

First light.

And LUMEN delivers the final line:

“Horizon One expedition complete.”

Then, after a beat:

“Horizon Two mission planning has begun.”

The doors open.

The adventure isn't over.

Humanity has only just begun.



I think this version gives the attraction a stronger three-layer emotional progression: at first we are excited because humans can finally reach another star; in the middle the universe becomes much larger and stranger than expected; and at the end, seeing all those worlds makes Earth itself feel extraordinary.
It also fixes something important about the emergency. The malfunction isn't just an excuse for thrill scenes. It accidentally reveals that the Horizon Drive can follow previously unknown spacetime pathways, meaning the failure itself produces a major discovery. That feels much more Tomorrowland: a problem becomes an opportunity to learn.
And there is one image I would build the entire attraction toward: after the frantic Horizon 7 sequence, total darkness… then one tiny blue point appearing in front of everyone, slowly becoming Earth. That could be the emotional equivalent of seeing the pirate ship in Pirates or the ballroom in Haunted Mansion—the image people remember years later.
The next thing I would develop is the ride system, because this story gives us some unusual opportunities to make warp travel physically convincing without turning the attraction into another simulator dominated by a screen.


For Beyond Earth: Warp Drive, I think the strongest system is a large-capacity roving motion-base dark ride: each ride vehicle is the passenger/science cabin of Horizon One, mounted on a guided track or AGV platform, with its own limited multi-axis motion. The vehicle physically travels from chamber to chamber, while each chamber uses sets, lighting, starfields, practical machinery, projection mapping, and only selective large-format screens.

The vehicle would hold roughly 24–30 guests, probably six rows of four or five. The entire cabin can pitch, roll, yaw slightly, rise and fall, and vibrate, but most of the big motion illusions would come from the environment moving around the vehicle rather than throwing the riders around. That makes it a genuine family thrill ride instead of a simulator that excludes a large part of the audience.
The key trick is that the cabin has a broad forward “observation window,” but the window is actually a framed opening into each physical scene. When the vehicle docks in a chamber, the architecture around it completes the illusion that guests are looking out from a spacecraft. In one room they see Earth hanging beyond real structural ribs and docking arms. In another, they enter a huge curved starfield chamber. At Proxima b, they look across a dimensional alien landscape with mountains, cloud layers, practical atmospheric effects, and projection extending the distance.
For the warp effect, I would avoid simply shaking the cabin while stars streak across a screen. Instead, the vehicle enters a long cylindrical spacetime chamber. Rings around the tunnel illuminate sequentially, physical light structures begin moving, and an enormous rotating star cylinder or mapped curved shell makes the entire universe appear to bend around the stationary cabin. The cabin itself only tilts and heaves modestly. Your inner ear says one thing while your eyes tell you that space itself has changed shape. That is much more distinctive.
During the malfunction, the system becomes even more useful. The vehicle physically travels between separate show environments: TRAPPIST-1, the ocean world, the forming solar system, the rogue planet and the unknown world. We can therefore change scale, temperature, air movement, smells, lighting and sound from system to system instead of watching a sequence of movies.
The guest consoles would be built into the restraint or seat rail in front of each row. During most of the ride they display science data and don't demand attention. During the repair sequence they illuminate with a very simple synchronized task—follow the light, match the field, hold the control at the right moment. Children understand what to do immediately, while adults see that the whole cabin is collectively stabilizing the field.
For Horizon 7, we exploit the ride system at its maximum. The cabin accelerates forward while the surrounding chamber moves backward. The floor pitches downward as the ship dives toward the planet. Massive scenic mountains and cloud layers rush upward around us. Then the cabin enters the largest warp chamber.
Instead of needing the vehicle itself to perform a full roll, the entire visual environment rotates around the vehicle. The cabin might physically roll only 10–15 degrees while the surrounding warp tunnel rotates 180 or even 360 degrees. Riders would swear Horizon One is tumbling through warped spacetime, but mechanically we are doing something much safer and more controllable.
Then everything stops.
No projection.
No moving stars.
No music.
The room becomes genuinely black.
And directly ahead, using a tiny intensely bright practical/projection point, we see that little blue dot.
It grows.
The cabin gently pitches forward.
Earth emerges in three-dimensional depth around it.
That's where the system earns its keep, because we can transition from an overwhelming kinetic experience to almost complete stillness.
I would also keep the orbital lift as a separate pre-show system rather than trying to make the main ride vehicle do everything. Guests first ride a large simulated space elevator from Earth to Horizon Station. The elevator rises only a modest physical distance, but synchronized motion, wind, vibration, changing gravity cues, cloud effects and a huge changing view create the ascent. The doors then open into a completely different physical environment: the orbital station. That gives us the old Disney trick of crossing a threshold and discovering that the world outside has changed.
So the overall attraction architecture becomes:
Earth terminal → orbital lift → Horizon Station → board Horizon One → roving motion-base dark ride → return to Horizon Station → evolving exoplanet gallery.
I would choose this over the alternatives for specific reasons. A pure motion simulator gives us enormous freedom but violates the physical-world character we're trying to build. A flying theater would be spectacular but would feel too much like soaring through space rather than being aboard an experimental spacecraft. A roller coaster would give us thrills but make the science, exploration and guest interaction almost impossible to absorb. A traditional trackless dark ride would give us wonderful sets but wouldn't produce convincing gravitational and warp sensations.
The roving motion-base cabin lets us do all of them.
And there's one additional idea that could make Warp Drive unlike almost anything else in the park: the vehicle doesn't always move through the scenery; sometimes the scenery moves around the vehicle. Guests would gradually stop knowing whether Horizon One is moving, the planet is moving, or spacetime itself is moving.
That is exactly the sensation a ride about a warp drive ought to create.

See also Kimoware.com
This website documents independent research and experimental engineering. Some content is AI-assisted. Original concept development and visualizations presented here are independent fan works. Anachronexus™ and Jimmied!™ are trademarks of Kimoware LLC. © 2026 Kimoware LLC. All rights reserved.
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